![]() Gorim: Primed Items, some Potions and Longsword+1.This mod adds new items for Gorim, Hugo and Hedlon Surespell (Arcaneum seller): It will not update characters that have already been created.ĭownload Divine Casting with Weapon & Shield Mod Solasta Crown of Magister Best Mods-Upgrade Merchant Mod This only applies to characters that were created during the installation and activation of the mod. Paladin and Cleric are both diving casters that have the ability to cast spells even though they have a lot of hands. Get Auto Expand Tooltips Mod Solasta Crown of Magister Best Mods- Divine Casting with Weapon Mod and Shield Mod A simplified tooltip will display instead of the full tooltip. Tooltips that auto-expand automatically show more detail by default. Some minor bug fixes are available by default.ĭownload Community Expansion Mod Here Solasta Crown of the Magister’s Best Mods – Auto Expand Tooltips Mod ![]() Everything can be disabled, so you can simply install the mod and enable the parts you need. UI improvements, Dungeon Maker enhancements, and many other features. It also contains crafting recipes, gameplay options. This includes multiclasses, races, classes and subclasses as well as feats, fighting styles. This is a compilation of work by the Solasta modding community. Solasta Crown of the Magnister Best Mods – Community Expansion Mod Uncanny Accuracy: +1 Dexterity, ranged attacks now ignore 1/2 and 3/4 cover.Solasta Crown of the Magiister Best Mods: Community Expansion.Twin Blade: While dual wielding, can gain +3 AC as a reaction to an attack that would hit you.Take Aim: As a bonus action, cause all ranged attacks to be made at neutral, regardless of situational advantage or disadvantage.Sturdiness of the Tundra: +1 Constitution, proficiency with medium armor, warhammers, light crossbows and heavy crossbows (light armor proficiency required).Rush to Battle: As a bonus action, gain 3 squares of movement and -2 AC until next turn.Robust: +1 Constitution, when rolling hit die to recover hit points, roll twice and take the higher roll (13 constitution required).Raise Shield: Proficiency with shields, can gain +3 AC as a reaction to an attack that would hit you.Powerful Cantrip: If an enemy saves against your cantrip or you miss an attack roll with your cantrip, the enemy still takes half damage (spellcasting ability required).Might of the Iron Legion: +1 Strength, proficiency with heavy armor, longswords, greatswords and battleaxes (medium armor proficiency required).Master Enchanter: Half the successes required to enchant an item and expertise on checks to enchant an item (spellcasting ability required).Master Alchemist: Half the successes required to create a potion, expertise on checks to make potions, and unknown potions are automatically identified (13 intelligence required).Manipulator: Gain proficiency in persuasion, intimidation and deception, or expertise if already proficient (13 charisma required).Lock Breaker: Advantage on lockpicking checks, proficiency with thieves’ tools or expertise if already proficient (13 dexterity required).Hauler: +1 Strength, double carrying capacity (13 strength required).Hard to Kill: Advantage on death saves, regain one hit die when you stabilize and two hit die if you roll a nat20 on a death save.Follow-up Strike: After attacking with a two-handed weapon, can make a bonus action attack for 1d4 + strength modifier damage with the same weapon.Focused Sleeper: +1 Constitution, only need 4 hours to sleep for a long rest.Flawless Concentration: Advantage on concentration checks, auto-succeed if damage was 10 or less (spellcasting ability required).Enduring Body: +1 Constitution, +1 hit point per level (does act retroactively as well).Eager for Battle: +1 Dexterity, advantage on initiative rolls.Discretion of the Coedymwarth: +1 Dexterity, proficiency with light armor, shortbows, shortswords and longbows.Creed of Solasta: +1 Charisma, proficiency in charisma saves, or +1 if already proficient.Creed of Pakri: +1 Intelligence, proficiency in intelligence saves, or +1 if already proficient.Creed of Misaye: +1 Dexterity, proficiency in dexterity saves, or +1 if already proficient.Creed of Maraike: +1 Wisdom, proficiency in wisdom saves, or +1 if already proficient.Creed of Einar: +1 Strength, proficiency in strength saves, or +1 if already proficient.Note: The in-game description of Creed of Arun is currently incorrect, and is a copy of Ambidextrous, but the actual effect is the same as the other creeds, just for constitution. ![]()
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